Species

Where are the standard races?

Little is known of the history of the Humanoid peoples, besides the fact that they are now, largely, gone. Their ruins dot the world, and their Planetouched descendants wander the Outer Realms.

Planetouched

Descendants of mortal beings who have come into close contact with the many Realms and their inhabitants. Many species call themselves “human”, though many call themselves “elf”, “dwarf”, or “halfling” – for those were the people that spread across the Realms.

Species
/Origin
DetailsAbilitiesSpecial
Aasimar

Celestial
Mortals of the Upper Realms, who bring Light everwhere.+2 Wis, +2 ChaResist Cold, Electric, Acid, Daylight
Tiefling

Fiendish
Product of fiendish design, inheritors of the Blood War.+2 Dex, +2 Int, -2 ChaResist Cold, Electric, Fire, Darkness
Axani

Axiomatic
Paragons of law and order, above and below.+2 Int, +2 WisResist Cold, Sonic, Calm Emotions
Cansin

Anarchic
Beings of randomness and entropy.+2 Int, +2 ChaResist Acid, Fire, entropic shield
Mechanatrix

Mechanus
Part-robotic people from the Clockwork Realm-2 Dex, +2 Con, +2 IntShocking Grasp, Electricity Healing
Chaond

Limbo
Descendants of the Slaad, odd chaotic slugs+4 Dex, +2 Con, -2 ChaResist Acid, Cold, Sonic, Shatter
Zenythri

Acheron
Extant population of a little-known warrior peoples. +2 Str, +2 Dex, +2 Wis, -2 ChaResist Electric, Fire, Sonic,True Strike, +2 Balance
Shadowshyft

Shadowfell
Adapted to the darkness, consumate assassins and thieves.+2 Dex, -2 Con+2 Init, 40ft Speed Light Blindness
Wildren

Beastlands
Petitioners of the Beastlands who have reincarnated.+4 Con, -2 Dex, -2 ChaScent, Claws, Fury, 10ft Burrow
Azerblood

Dwarfhome
In ancient conflict, the Dwarf-folk merged with their ancestors, forming the Azerblood.+2 Str, +2 Con, -2 ChaResist Fire, Heat Metal, Forged
Frost Dwarf

The Abyss
Kostchtchie’s legions captured many clans of Duergar, dragging them to the Ice Wastes of the Abyss. Still fighting for freedom, and their souls.+4 Con, -4 ChaResist Cold, Light Sensitivity
Maeluth

Baator
Dwarves who sold their soul to perfect their craft. They can plant seeds of malice in any tool.-2 Dex, +4 ConFiend Hammer, Dwarf Traits
Celadrin

Arvandor
The culmination of Elven culture and Eladrin form, who sing for the Eternal Solstice.+2 Dex, -2 Con, +2 ChaResist Fire, Scorching Ray, Melodious Voice
Ghost Elf

Deep Ethereal
The first explorers of Manifest, and the Deep Ethereal – and now the last remnants of the Ancient Elves.+2 Dex, -4 Con, +2 IntEthereal Power, Elf Lore, Glowing
D’hin’ni

Greenfields
A hobbit couple sought one day to become the very clouds they watched. A Djinn’s wish made it so.+2 Dex, +2 Cha, -2 Wis+1 to Saves, Small, Prestidigitation
Wispling

The Abyss
Hobbits born from a realm of cruelty and strife. Can disguise themselves as small outsiders or humanoids.-2 Str, +2 Dex, +2 IntChange Self, Small
Chaos Gnome

Pandemonium
The ever-blowing winds, subjective gravity, and endless tunneling of Pandemonium is quite homely to these rather ordinary Gnomes.+2 Dex, +2 Con, +2 Cha, -2 Str1/day Reroll, Immune to Confusion, entropic shield
Fire Gnome

Bytopia
Native to Bytopia and the Crematorium at once, they have somehow retained their Humanoid soul.+2 Con, -2 StrStonecunning, heat metal, produce flame, Immune to Fire, Vulnerable to Cold
Genasi

Varies
Descendants of Elementals and Genie of all sort. Often travel far from home.See Below1/Day Spell listed

Genasi

Genasi are born of creatures native to the Elemental Realms – notably, they are not resistant to their parent Elements. Instead, Genasi have some of the strongest cultural roots among the Realms and are the keepers of the Vortices, gates to their homes.

SpeciesRealm of OriginAbilitiesSpecial
WaterTide Pool, Water Realm+2 Con, -2 ChaSwim 30ft, Create Water
FireCrematorium, Fire Realm+2 Int, -2 ChaControl Flame
EarthGreat Delve, Earth Realm+2 Str, +2 Con, -2 Wis, -2 ChaPass without Trace
AirBig Sky, Air Realm+2 Dex, +2 Int, -2 Wis, -2 ChaLevitate, Breathless
SmokeBorder Realm of Smoke, Fire + Air+2 Dex, +2 Int, -2 ChaSmoke Cloud
IceBorder Realm of Ice, Water + Air+4 Con, +2 Wis, -2 Dex, -2 ChaChill metal
OozeBorder Realm of Ooze, Water + Earth+4 Con, -2 ChaGrease
MagmaBorder Realm of Magma, Fire + Earth+2 Con, +2 Str, -2 Int, -2 WisHeat Metal
SteamUpper Realm of Steam, Water + Positive+2 Dex, -2 ChaObscuring Mist, Mist Sight
DustLower Realm of Dust, Earth + Negative+4 Dex, +2 Int, -2 Con, -2 ChaDust Cloud, Breathless


Denizens of the Prime Realm

The Prime Realm describes the vast planetoids in which many adventures occur. All life is native to the Prime Realm, and it holds many worlds. Some have been lost, their people scattered to the planes – others teem with varied populations, like that below.

SpeciesDescriptionAbilitiesSpecial
BlueUnassuming hirsute goblinoids, with keen Psionic potential.-2 Str, +2 Int, -2 ChaPsi-Like Abilities, Psionic, Small
DromiteInsectoid monstrous folk who have no gender, besides their Queen and Consort.+2 Cha, -2 Str, -2 Wis+3 AC, Scent, Blind-Fight, energy ray, Psionic, Small
Poison Dusk LizardfolkNatural hunters that rule the swamps by net, claw, and venom.+2 Dex, +2 Con, -2 Cha+3AC, Poison Use, Bite & Claws, Chameleon Skin, Hold Breath, Small
NorkerSimple goblinoids with incredibly thick, stone-like skin+2 Dex, +2 Con, -2 Int, -2 Wis, -2 Cha+5 AC, Bite, Small
CatfolkFeline humanoids, incredibly nimble hunters.+4 Dex, +2 Cha+1 AC, 40ft Speed
DiabolisNot native to the prime, these people have the appearance of devils and a chaotic worldview.Spell Save +2, Tail Venom
DimernestiAlso called “sea elves”, these mer-folk are commonly found in bodies of water.+2 Dex, +2 Int, -2 WisOtter Form, 30ft Swim
DiopsidBipedal beetles with four useable arms and gliding wings.+2 Con, -2 Dex, -2 Int+4 AC, Extra Arms, Beetle
Duergar“Dark” Dwarves, who survived an unknown cataclysm by retreating under the surface. They have been influenced by the strange crystals they found there.+2 Con, -4 ChaInvisibility, Enlarge, Psionic
GithLanky psionic warriors, first to traverse the Astral Sea.+2 Dex, +2 Con, -2 ChaPsionic, Psi-Like
GoliathInheritors of the Giants, who can wield weapons far oversized.+4 Str, -2 Dex, +2 ConPowerful Build, Mountain Adaptations
GolmoidConstructs of ancient Gnomes who have achieved intelligence.+2 Str, +2 Con, -4 Dex, -2 Int+2 AC, +2 Craft, Endurance
Gray OrcsOnce the subject of prejudice, the Orcs are now favored for their wisdom and skill in battle.+2 Str, -2 Int, +2 Wis, -2 Cha40ft speed, Light Sensitivity
Half-GiantMisnomer, as these are true giants simply of mortal size. Often, their proportionally wrinklier brains manifest psionic potential.+2 Str, +2 Con, -2 DexPowerful Build, Stomp, Psionic
HobgoblinThe larger cousin to Blues and Norkers, Hobgoblins have an innate sense of teamwork.+2 Dex, +2 ConDarkvision, +4 Move Silently
MortifThose touched by undeath before their birth. The Malus Realm is a constant burden on their psyche.-2 Con, +2 Cha, +4 ChaResist Cold, Electricity, Chill Touch